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Shop Class Reference

Class representing a shop, a specific type of commercial building. More...

#include <Buildings.h>

Inheritance diagram for Shop:
Commercial Building

Public Member Functions

 Shop (std::string name, int numRooms, int m_squared, float value, int capacity, int numFloors, int storageRooms)
 Constructor for the Shop class.
 
void build () override
 Builds the shop.
 
Shopclone () override
 Clones the Shop object.
 
std::string getType () const override
 Gets the type of the building (Shop).
 
- Public Member Functions inherited from Commercial
 Commercial (std::string name, int numRooms, int m_squared, float value, int capacity, int numFloors, std::string type)
 Constructor for a Commercial building.
 
void addCitizen (Citizen *human) override
 Adds a citizen to the commercial building.
 
void displayCitizens () override
 Displays the list of citizens in the commercial building.
 
int getLeftOverCapacity () override
 Gets the remaining capacity of the commercial building.
 
- Public Member Functions inherited from Building
 Building (std::string name, int numRooms, int m_squared, float value, std::string type)
 Constructor to initialize a Building object.
 
virtual ~Building ()
 Virtual destructor for the Building class.
 
std::vector< Citizen * > getCitizens () const
 Gets the list of citizens in the building.
 
std::string getName ()
 Gets the name of the building.
 
std::string getBuildingType ()
 Gets the building's type description.
 
bool getBuilt () const
 Checks if the building is built.
 
void renovate ()
 Renovates the building, updating any necessary properties.
 

Additional Inherited Members

- Protected Attributes inherited from Commercial
int capacity
 Maximum occupancy capacity of the commercial building.
 
int numFloors
 Number of floors in the commercial building.
 
- Protected Attributes inherited from Building
std::string name
 Name of the building.
 
std::string type
 Type of the building (e.g., Residential, Commercial)
 
int numRooms
 Number of rooms in the building.
 
int m_squared
 Area of the building in square meters.
 
float value
 Value of the building.
 
bool built = false
 Flag indicating if the building is built.
 
Budgetbudget
 Pointer to a Budget object for managing building finances.
 
Concreteconcrete
 Pointer to a Concrete object for building materials.
 
Steelsteel
 Pointer to a Steel object for building materials.
 
Woodwood
 Pointer to a Wood object for building materials.
 
std::vector< Citizen * > citizens
 List of citizens associated with the building.
 

Detailed Description

Class representing a shop, a specific type of commercial building.

The Shop class inherits from Commercial and includes attributes specific to shops, such as the number of storage rooms.

Constructor & Destructor Documentation

◆ Shop()

Shop::Shop ( std::string name,
int numRooms,
int m_squared,
float value,
int capacity,
int numFloors,
int storageRooms )

Constructor for the Shop class.

Parameters
nameName of the shop.
numRoomsNumber of rooms in the shop.
m_squaredArea of the shop in square meters.
valueValue of the shop.
capacityMaximum capacity of the shop.
numFloorsNumber of floors in the shop.
storageRoomsNumber of storage rooms in the shop.

Member Function Documentation

◆ build()

void Shop::build ( )
overridevirtual

Builds the shop.

Implements Commercial.

◆ clone()

Shop * Shop::clone ( )
overridevirtual

Clones the Shop object.

Returns
A pointer to a new Shop object that is a clone of the current instance.

Implements Commercial.

◆ getType()

std::string Shop::getType ( ) const
inlineoverridevirtual

Gets the type of the building (Shop).

Returns
A string indicating the type of the building.

Implements Commercial.